For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-1_-CREATE_spellname|Sleep --repeating_spell-1_-CREATE_spelllevel|1 --repeating_spell-1_-CREATE_spellschool|enchantment --repeating_spell-1_-CREATE_spellcastingtime|1 Action --repeating_spell-1_-CREATE_spellrange|60 feet --repeating_spell-1_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-1_-CREATE_spellcomp_s|{{s=1}} --repeating_spell-1_-CREATE_spellcomp_m|{{m=1}} --repeating_spell-1_-CREATE_spellcomp_materials|a pinch of sand or rose petals --repeating_spell-1_-CREATE_spellritual|0 --repeating_spell-1_-CREATE_spellconcentration|{{concentration=1}} --repeating_spell-1_-CREATE_spellduration|1 minute --repeating_spell-1_-CREATE_spelldescription|Each creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated condition until the end of its next turn, at which point it must repeat the save. If the target fails the second save, the target has the Unconscious condition for the duration. The spell ends on a target if it takes damage or someone within 5 feet of it takes an action to shake it out of the spell's effect. Creatures that don't sleep, such as elves, or that have Immunity to the Exhaustion condition automatically succeed on saves against this spell. --repeating_spell-1_-CREATE_spellathigherlevels| --repeating_spell-1_-CREATE_spelloutput|SPELLCARD
Each creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated condition until the end of its next turn, at which point it must repeat the save. If the target fails the second save, the target has the Unconscious condition for the duration. The spell ends on a target if it takes damage or someone within 5 feet of it takes an action to shake it out of the spell's effect. Creatures that don't sleep, such as elves, or that have Immunity to the Exhaustion condition automatically succeed on saves against this spell.
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