For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-5_-CREATE_spellname|Summon Dragon --repeating_spell-5_-CREATE_spelllevel|5 --repeating_spell-5_-CREATE_spellschool|conjuration --repeating_spell-5_-CREATE_spellcastingtime|1 Action --repeating_spell-5_-CREATE_spellrange|60 feet --repeating_spell-5_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-5_-CREATE_spellcomp_s|{{s=1}} --repeating_spell-5_-CREATE_spellcomp_m|{{m=1}} --repeating_spell-5_-CREATE_spellcomp_materials|an object with the image of a dragon engraved on it worth 500+ GP --repeating_spell-5_-CREATE_spellritual|0 --repeating_spell-5_-CREATE_spellconcentration|{{concentration=1}} --repeating_spell-5_-CREATE_spellduration|1 hour --repeating_spell-5_-CREATE_spelldescription|You call forth a Dragon spirit. It manifests in an unoccupied space that you can see within range and uses the Draconic Spirit stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends. The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its movement to avoid danger. --repeating_spell-5_-CREATE_spellathigherlevels|Use the spell slot's level for the spell's level in the stat block. --repeating_spell-5_-CREATE_spelloutput|SPELLCARD
SRD 5.2From SRD 5.2.1
Summon Dragon
5-level conjuration
Casting Time
1 action
Range
60 feet
Components
V, S, M (an object with the image of a dragon engraved on it worth 500+ GP)
Duration
Concentration, 1 hour
You call forth a Dragon spirit. It manifests in an unoccupied space that you can see within range and uses the Draconic Spirit stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends. The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its movement to avoid danger.
At Higher Levels.
Use the spell slot's level for the spell's level in the stat block.
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