For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-1_-CREATE_spellname|Thunderwave --repeating_spell-1_-CREATE_spelllevel|1 --repeating_spell-1_-CREATE_spellschool|evocation --repeating_spell-1_-CREATE_spellcastingtime|1 Action --repeating_spell-1_-CREATE_spellrange|Self --repeating_spell-1_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-1_-CREATE_spellcomp_s|{{s=1}} --repeating_spell-1_-CREATE_spellcomp_m|0 --repeating_spell-1_-CREATE_spellcomp_materials| --repeating_spell-1_-CREATE_spellritual|0 --repeating_spell-1_-CREATE_spellconcentration|0 --repeating_spell-1_-CREATE_spellduration|instantaneous --repeating_spell-1_-CREATE_spelldescription|You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only. In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet. --repeating_spell-1_-CREATE_spellathigherlevels|The damage increases by 1d8 for each spell slot level above 1. --repeating_spell-1_-CREATE_spelloutput|SPELLCARD
You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.
In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.
At Higher Levels.
The damage increases by 1d8 for each spell slot level above 1.
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