For the 2014 D&D 5E by Roll20 PC sheet. The game creator needs Pro and ChatSetAttr. Select a token linked to the destination character and paste each command into chat one at a time, in order.
Adds a spell with its details. Simple structured attack or save damage and per-slot damage scaling create a linked Roll20 roll; other spells stay descriptive cards. Set preparation and spellcasting ability on the character as needed. Check the resulting roll, especially conditional effects. Re-running adds another spell.
!setattr --sel --repeating_spell-4_-CREATE_spellname|Vitriolic Sphere --repeating_spell-4_-CREATE_spelllevel|4 --repeating_spell-4_-CREATE_spellschool|evocation --repeating_spell-4_-CREATE_spellcastingtime|1 Action --repeating_spell-4_-CREATE_spellrange|150 feet --repeating_spell-4_-CREATE_spellcomp_v|{{v=1}} --repeating_spell-4_-CREATE_spellcomp_s|{{s=1}} --repeating_spell-4_-CREATE_spellcomp_m|{{m=1}} --repeating_spell-4_-CREATE_spellcomp_materials|a drop of bile --repeating_spell-4_-CREATE_spellritual|0 --repeating_spell-4_-CREATE_spellconcentration|0 --repeating_spell-4_-CREATE_spellduration|instantaneous --repeating_spell-4_-CREATE_spelldescription|You point at a location within range, and a glowing, 1-foot-diameter ball of acid streaks there and explodes in a 20-foot-radius Sphere. Each creature in that area makes a Dexterity saving throw. On a failed save, a creature takes 10d4 Acid damage and another 5d4 Acid damage at the end of its next turn. On a successful save, a creature takes half the initial damage only. --repeating_spell-4_-CREATE_spellathigherlevels|The initial damage increases by 2d4 for each spell slot level above 4. --repeating_spell-4_-CREATE_spelloutput|SPELLCARD
SRD 5.2From SRD 5.2.1
Vitriolic Sphere
4-level evocation
Casting Time
1 action
Range
150 feet
Components
V, S, M (a drop of bile)
Duration
instantaneous
◎
20 ft. sphere
You point at a location within range, and a glowing, 1-foot-diameter ball of acid streaks there and explodes in a 20-foot-radius Sphere. Each creature in that area makes a Dexterity saving throw. On a failed save, a creature takes 10d4 Acid damage and another 5d4 Acid damage at the end of its next turn. On a successful save, a creature takes half the initial damage only.
At Higher Levels.
The initial damage increases by 2d4 for each spell slot level above 4.
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