SRD 5.1 SRD 5.1 (current printing)

SRD 5.2 SRD 5.2.1

Adult Brass Dragon

Huge Dragon, Chaotic Good

Armor Class 18 (natural)

Hit Points 172 (15d12 + 75)

Speed 40 ft., burrow 40 ft., fly 80 ft.

STR DEX CON INT WIS CHA
() () () () () ()
Saving Throws
, , ,
Skills
, , ,
Damage Immunities
Fire
Senses
blindsight 60 ft., darkvision 120 ft., passive perception 21
Languages
Common, Draconic
Challenge
13 (10,000 XP)

Traits

Legendary Resistance. If the dragon fails a saving throw, it can choose to succeed instead.

Actions

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: .
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: .
Melee Weapon Attack: to hit, reach 15 ft., one target. Hit: .
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours .
The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking on a failed save, or half as much damage on a successful one. Sleep Breath. The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Legendary Actions

3 Legendary Actions Adult Brass Dragon can take 3 Legendary Actions, choosing from the options below. Only one Legendary Action option can be used at a time, and only at the end of another creature's turn. Adult Brass Dragon regains spent Legendary Actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take and be knocked prone. The dragon can then fly up to half its flying speed.

Lifecycle

Follow this creature’s possible stages of maturity.

Matures into Brass Dragon Wyrmling CR 1 Young Brass Dragon CR 6
Adult Brass Dragon Current stage CR 13
Ancient Brass Dragon CR 20
Brass Dragon Egg Known stage

Monster Loot: Monster Manual adds Loot to this creature. View

Creature Harvest Index: Dragons adds Loot to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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