For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Legendary Resistance (3/Day, or 4/Day in Lair) --repeating_npctrait_-CREATE_description|If the dragon fails a saving throw, it can choose to succeed instead.
!setattr --sel --repeating_npcaction_-CREATE_name|Fire Breath --repeating_npcaction_-CREATE_description|Dexterity Saving Throw: DC 18, each creature in a 60-foot-long, 5-foot-wide Line. Failure: 45 (10d8) Fire damage. Success: Half damage.
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or (B) Spellcasting to cast Scorching Ray.
!setattr --sel --repeating_npcaction_-CREATE_name|Rend --repeating_npcaction_-CREATE_description|Melee Attack Roll: +11, reach 10 ft. 17 (2d10 + 6) Slashing damage plus 4 (1d8) Fire damage.
!setattr --sel --repeating_npcaction_-CREATE_name|Sleep Breath --repeating_npcaction_-CREATE_description|Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure The target has the Unconscious condition for 10 minutes. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
!setattr --sel --repeating_npcaction_-CREATE_name|Spellcasting --repeating_npcaction_-CREATE_description|The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16): - **At Will:** Detect Magic, Minor Illusion, Scorching Ray, Shapechange, Speak with Animals - **1/Day Each:** Detect Thoughts, Control Weather
!setattr --sel --repeating_npcaction-l_-CREATE_name|Pounce --repeating_npcaction-l_-CREATE_description|The dragon moves up to half its Speed, and it makes one Rend attack.
!setattr --sel --repeating_npcaction-l_-CREATE_name|Scorching Sands --repeating_npcaction-l_-CREATE_description|Dexterity Saving Throw: DC 16, one creature the dragon can see within 120 feet. Failure: 27 (6d8) Fire damage, and the target's Speed is halved until the end of its next turn. Failure or Success: The dragon can't take this action again until the start of its next turn.
passive Perception 21, darkvision 120 ft., blindsight 60 ft.
Languages
Common, Draconic
CR
13 (10,000 XP)
Traits
Legendary Resistance (3/Day, or 4/Day in Lair).
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Dexterity Saving Throw: DC 18, each creature in a 60-foot-long, 5-foot-wide Line. Failure: . Success: Half damage.
The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or (B) Spellcasting to cast Scorching Ray.
Melee Attack Roll: , reach 10 ft. .
Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure The target has the Unconscious condition for 10 minutes. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):
- **At Will:** Detect Magic, Minor Illusion, Scorching Ray, Shapechange, Speak with Animals
- **1/Day Each:** Detect Thoughts, Control Weather
Legendary Actions
3
Legendary Actions
Adult Brass Dragon can take 3 Legendary Actions, choosing from the options below. Only one Legendary Action option can be used at a time, and only at the end of another creature's turn. Adult Brass Dragon regains spent Legendary Actions at the start of its turn.
Blazing Light.
The dragon uses Spellcasting to cast Scorching Ray.
Pounce.
The dragon moves up to half its Speed, and it makes one Rend attack.
Scorching Sands.
Dexterity Saving Throw: DC 16, one creature the dragon can see within 120 feet. Failure: , and the target's Speed is halved until the end of its next turn. Failure or Success: The dragon can't take this action again until the start of its next turn.
Lifecycle
Follow this creature’s possible stages of maturity.
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