For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Legendary Resistance (4/Day, or 5/Day in Lair) --repeating_npctrait_-CREATE_description|If the dragon fails a saving throw, it can choose to succeed instead.
!setattr --sel --repeating_npcaction_-CREATE_name|Acid Breath --repeating_npcaction_-CREATE_description|Dexterity Saving Throw: DC 22, each creature in an 90-foot-long, 10-foot-wide Line. Failure: 63 (14d8) Acid damage. Success: Half damage.
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 5 version).
!setattr --sel --repeating_npcaction_-CREATE_name|Slowing Breath --repeating_npcaction_-CREATE_description|Constitution Saving Throw: DC 22, each creature in a 90-foot Cone. Failure: The target can't take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
!setattr --sel --repeating_npcaction_-CREATE_name|Spellcasting --repeating_npcaction_-CREATE_description|The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21): - **At Will:** Detect Magic, Mind Spike, Minor Illusion, Shapechange - **1/Day Each:** Greater Restoration, Major Image, Project Image
!setattr --sel --repeating_npcaction-l_-CREATE_name|Giggling Magic --repeating_npcaction-l_-CREATE_description|Charisma Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: 31 (9d6) Psychic damage. Until the end of its next turn, the target rolls 1d8 whenever it makes an ability check or attack roll and subtracts the number rolled from the D20 Test. Failure or Success: The dragon can't take this action again until the start of its next turn.
!setattr --sel --repeating_npcaction-l_-CREATE_name|Mind Jolt --repeating_npcaction-l_-CREATE_description|The dragon uses Spellcasting to cast Mind Spike (level 5 version). The dragon can't take this action again until the start of its next turn.
!setattr --sel --repeating_npcaction-l_-CREATE_name|Pounce --repeating_npcaction-l_-CREATE_description|The dragon moves up to half its Speed, and it makes one Rend attack.
passive Perception 27, darkvision 120 ft., blindsight 60 ft.
Languages
Common, Draconic
CR
21 (33,000 XP)
Traits
Legendary Resistance (4/Day, or 5/Day in Lair).
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Dexterity Saving Throw: DC 22, each creature in an 90-foot-long, 10-foot-wide Line. Failure: . Success: Half damage.
The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 5 version).
Melee Attack Roll: , reach 15 ft. .
Constitution Saving Throw: DC 22, each creature in a 90-foot Cone. Failure: The target can't take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21):
- **At Will:** Detect Magic, Mind Spike, Minor Illusion, Shapechange
- **1/Day Each:** Greater Restoration, Major Image, Project Image
Legendary Actions
3
Legendary Actions
Ancient Copper Dragon can take 3 Legendary Actions, choosing from the options below. Only one Legendary Action option can be used at a time, and only at the end of another creature's turn. Ancient Copper Dragon regains spent Legendary Actions at the start of its turn.
Giggling Magic.
Charisma Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: . Until the end of its next turn, the target rolls whenever it makes an ability check or attack roll and subtracts the number rolled from the Test. Failure or Success: The dragon can't take this action again until the start of its next turn.
Mind Jolt.
The dragon uses Spellcasting to cast Mind Spike (level 5 version). The dragon can't take this action again until the start of its next turn.
Pounce.
The dragon moves up to half its Speed, and it makes one Rend attack.
Lifecycle
Follow this creature’s possible stages of maturity.
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