SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Ancient Gold Dragon

Gargantuan Dragon, Lawful Good

AC 22 (natural armor)

Initiative +16

HP 546 (28d20 + 252)

Speed 40 ft., fly 80 ft., swim 40 ft., climb 20 ft., crawl 20 ft.

STR DEX CON INT WIS CHA
Score
Save
Skills
, , ,
Immunities
Fire
Senses
passive Perception 27, darkvision 120 ft., blindsight 60 ft.
Languages
Common, Draconic
CR
24 (62,000 XP)

Traits

Amphibious. The dragon can breathe air and water.
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Dexterity Saving Throw: DC 24, each creature in a 90-foot Cone. Failure: . Success: Half damage.
The dragon makes three Rend attacks. It can replace one attack with a use of (A) Spellcasting to cast Guiding Bolt (level 4 version) or (B) Weakening Breath.
Melee Attack Roll: to hit, reach 15 ft. .
The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 24, to hit with spell attacks): - **At Will:** Detect Magic, Guiding Bolt, Shapechange - **1/Day Each:** Flame Strike, Word of Recall, Zone of Truth
Strength Saving Throw: DC 24, each creature that isn't currently affected by this breath in a 90-foot Cone. Failure: The target has Disadvantage on Strength-based Test and subtracts 5 () from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Legendary Actions

3 Legendary Actions Ancient Gold Dragon can take 3 Legendary Actions, choosing from the options below. Only one Legendary Action option can be used at a time, and only at the end of another creature's turn. Ancient Gold Dragon regains spent Legendary Actions at the start of its turn.
Banish. Charisma Saving Throw: DC 24, one creature the dragon can see within 120 feet. Failure: , and the target has the Incapacitated condition and is transported to a harmless demiplane until the start of the dragon's next turn, at which point it reappears in an unoccupied space of the dragon's choice within 120 feet of the dragon. Failure or Success: The dragon can't take this action again until the start of its next turn.
Guiding Light. The dragon uses Spellcasting to cast Guiding Bolt (level 4 version).
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Lifecycle

Follow this creature’s possible stages of maturity.

Matures into Gold Dragon Wyrmling CR 3 Young Gold Dragon CR 10 Adult Gold Dragon CR 17
Ancient Gold Dragon Current stage CR 24
Gold Dragon Egg Known stage

Creature Harvest Index: Dragons adds Loot to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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