For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --repeating_npctrait_-CREATE_name|Amphibious --repeating_npctrait_-CREATE_description|The dragon can breathe air and water.
!setattr --sel --repeating_npctrait_-CREATE_name|Legendary Resistance (4/Day, or 5/Day in Lair) --repeating_npctrait_-CREATE_description|If the dragon fails a saving throw, it can choose to succeed instead.
!setattr --sel --repeating_npcaction_-CREATE_name|Fire Breath --repeating_npcaction_-CREATE_description|Dexterity Saving Throw: DC 24, each creature in a 90-foot Cone. Failure: 71 (13d10) Fire damage. Success: Half damage.
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The dragon makes three Rend attacks. It can replace one attack with a use of (A) Spellcasting to cast Guiding Bolt (level 4 version) or (B) Weakening Breath.
!setattr --sel --repeating_npcaction_-CREATE_name|Rend --repeating_npcaction_-CREATE_description|Melee Attack Roll: +17 to hit, reach 15 ft. 19 (2d8 + 10) Slashing damage plus 9 (2d8) Fire damage.
!setattr --sel --repeating_npcaction_-CREATE_name|Spellcasting --repeating_npcaction_-CREATE_description|The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 24, +16 to hit with spell attacks): - **At Will:** Detect Magic, Guiding Bolt, Shapechange - **1/Day Each:** Flame Strike, Word of Recall, Zone of Truth
!setattr --sel --repeating_npcaction_-CREATE_name|Weakening Breath --repeating_npcaction_-CREATE_description|Strength Saving Throw: DC 24, each creature that isn't currently affected by this breath in a 90-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Test and subtracts 5 (1d10) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
!setattr --sel --repeating_npcaction-l_-CREATE_name|Banish --repeating_npcaction-l_-CREATE_description|Charisma Saving Throw: DC 24, one creature the dragon can see within 120 feet. Failure: 24 (7d6) Force damage, and the target has the Incapacitated condition and is transported to a harmless demiplane until the start of the dragon's next turn, at which point it reappears in an unoccupied space of the dragon's choice within 120 feet of the dragon. Failure or Success: The dragon can't take this action again until the start of its next turn.
!setattr --sel --repeating_npcaction-l_-CREATE_name|Pounce --repeating_npcaction-l_-CREATE_description|The dragon moves up to half its Speed, and it makes one Rend attack.
passive Perception 27, darkvision 120 ft., blindsight 60 ft.
Languages
Common, Draconic
CR
24 (62,000 XP)
Traits
Amphibious.
The dragon can breathe air and water.
Legendary Resistance (4/Day, or 5/Day in Lair).
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Dexterity Saving Throw: DC 24, each creature in a 90-foot Cone. Failure: . Success: Half damage.
The dragon makes three Rend attacks. It can replace one attack with a use of (A) Spellcasting to cast Guiding Bolt (level 4 version) or (B) Weakening Breath.
Melee Attack Roll: to hit, reach 15 ft. .
The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 24, to hit with spell attacks):
- **At Will:** Detect Magic, Guiding Bolt, Shapechange
- **1/Day Each:** Flame Strike, Word of Recall, Zone of Truth
Strength Saving Throw: DC 24, each creature that isn't currently affected by this breath in a 90-foot Cone. Failure: The target has Disadvantage on Strength-based Test and subtracts 5 () from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Legendary Actions
3
Legendary Actions
Ancient Gold Dragon can take 3 Legendary Actions, choosing from the options below. Only one Legendary Action option can be used at a time, and only at the end of another creature's turn. Ancient Gold Dragon regains spent Legendary Actions at the start of its turn.
Banish.
Charisma Saving Throw: DC 24, one creature the dragon can see within 120 feet. Failure: , and the target has the Incapacitated condition and is transported to a harmless demiplane until the start of the dragon's next turn, at which point it reappears in an unoccupied space of the dragon's choice within 120 feet of the dragon. Failure or Success: The dragon can't take this action again until the start of its next turn.
Guiding Light.
The dragon uses Spellcasting to cast Guiding Bolt (level 4 version).
Pounce.
The dragon moves up to half its Speed, and it makes one Rend attack.
Lifecycle
Follow this creature’s possible stages of maturity.
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