SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Dust Mephit

Small Elemental, Neutral Evil

AC 12 (natural armor)

Initiative +2

HP 17 (5d6)

Speed 30 ft., fly 30 ft., swim 15 ft., climb 15 ft., crawl 15 ft.

STR DEX CON INT WIS CHA
Score
Save
Skills
,
Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
passive Perception 12, darkvision 60 ft.
Languages
Primordial (Auran, Terran)
CR
1/2 (100 XP)

Traits

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: . Success: Half damage.

Actions

Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.
Melee Attack Roll: , reach 5 ft. .
The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).

Monster Weaknesses adds Weaknesses to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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