SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Iron Golem

Large Construct, Unaligned

AC 20 (natural armor)

Initiative +9

HP 252 (24d10 + 120)

Speed 30 ft., swim 15 ft., climb 15 ft., crawl 15 ft.

STR DEX CON INT WIS CHA
Score
Save
Immunities
Fire, Poison, Psychic
Senses
passive Perception 10, darkvision 120 ft.
Languages
Understands Common plus two other languages but can't speak
CR
16 (15,000 XP)

Traits

Fire Absorption. Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.
Immutable Form. The golem can't shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Melee Attack Roll: , reach 10 ft. .
Ranged Attack Roll: , range 120 ft. .
The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.
Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: . Success: Half damage.

Monster Weaknesses adds Weaknesses to this creature. View

Home-Field Advantage adds Lair Actions to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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