For the 2014 D&D 5E by Roll20 sheet. In a game whose creator has Pro, install ChatSetAttr and TokenMod. Create a blank NPC character, place a token, set its Represents Character to that character, and select only that token. Paste each command into chat one at a time, in order.
ChatSetAttr fills the sheet, including accessible spells and supported structured spell rolls; TokenMod sets the token name, size, bars and darkvision. Upload token art to Roll20 and choose it manually. Check unlinked spells, other senses, advanced lighting and unsupported spell/action automation by hand. Re-running creates duplicate rows.
!setattr --sel --npc|1 --npc_name|Shield Guardian --npc_type|Large construct --npc_ac|17 --npc_actype|natural armor --hp|142|142 --npc_hpformula|15d10 + 60 --npc_speed|30 ft., swim 15 ft., climb 15 ft., crawl 15 ft. --npc_challenge|7 --npc_xp|2900 --npc_senses|passive Perception 10, darkvision 60 ft., blindsight 10 ft. --npc_languages|, Understands commands given in any language but can't speak --npc_vulnerabilities| --npc_resistances| --npc_immunities|Poison --npc_condition_immunities|Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned --strength_base|18 --npc_str_save_base|4 --npc_saving_flag|1 --dexterity_base|8 --npc_dex_save_base|-1 --constitution_base|18 --npc_con_save_base|4 --intelligence_base|7 --npc_int_save_base|-2 --wisdom_base|10 --charisma_base|3 --npc_cha_save_base|-4 --npcreactionsflag|1
!setattr --sel --repeating_npctrait_-CREATE_name|Bound --repeating_npctrait_-CREATE_description|The guardian is magically bound to an amulet. While the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (round up) is transferred to the guardian.
!setattr --sel --repeating_npctrait_-CREATE_name|Regeneration --repeating_npctrait_-CREATE_description|The guardian regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.
!setattr --sel --repeating_npctrait_-CREATE_name|Spell Storing --repeating_npctrait_-CREATE_description|A spellcaster who wears the guardian's amulet can cause the guardian to store one spell of level 4 or lower. To do so, the wearer must cast the spell on the guardian while within 5 feet of it. The spell has no effect but is stored within the guardian. Any previously stored spell is lost when a new spell is stored. The guardian can cast the spell stored with any parameters set by the original caster, requiring no spell components and using the caster's spellcasting ability. The stored spell is then lost.
!setattr --sel --repeating_npcaction_-CREATE_name|Fist --repeating_npcaction_-CREATE_description|Melee Attack Roll: +7, reach 10 ft. 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Force damage.
!setattr --sel --repeating_npcaction_-CREATE_name|Multiattack --repeating_npcaction_-CREATE_description|The guardian makes two Fist attacks.
!setattr --sel --repeating_npcreaction_-CREATE_name|Protection --repeating_npcreaction_-CREATE_description|_Trigger:_ An attack roll hits the wearer of the guardian’s amulet while the wearer is within 5 feet of the guardian. _Response:_ The wearer gains a +5 bonus to AC, including against the triggering attack and possibly causing it to miss, until the start of the guardian’s next turn.
passive Perception 10, darkvision 60 ft., blindsight 10 ft.
Languages
Understands commands given in any language but can't speak
CR
7 (2,900 XP)
Traits
Bound.
The guardian is magically bound to an amulet. While the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (round up) is transferred to the guardian.
Regeneration.
The guardian regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.
Spell Storing.
A spellcaster who wears the guardian's amulet can cause the guardian to store one spell of level 4 or lower. To do so, the wearer must cast the spell on the guardian while within 5 feet of it. The spell has no effect but is stored within the guardian. Any previously stored spell is lost when a new spell is stored. The guardian can cast the spell stored with any parameters set by the original caster, requiring no spell components and using the caster's spellcasting ability. The stored spell is then lost.
Actions
Melee Attack Roll: , reach 10 ft. .
The guardian makes two Fist attacks.
Reactions
Protection.
_Trigger:_ An attack roll hits the wearer of the guardian’s amulet while the wearer is within 5 feet of the guardian. _Response:_ The wearer gains a +5 bonus to AC, including against the triggering attack and possibly causing it to miss, until the start of the guardian’s next turn.
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Official miniatures
Pre-painted minis of this creature, catalogued from minisgallery.com.
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