SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Wraith

Small Undead, Neutral Evil

AC 13 (natural armor)

Initiative +3

HP 67 (9d8 + 27)

Speed 5 ft., fly 60 ft., swim 2 ft., climb 2 ft., crawl 2 ft.

STR DEX CON INT WIS CHA
Score
Save
Resistances
Acid, Cold, Fire
Immunities
Necrotic, Poison
Senses
passive Perception 12, darkvision 60 ft.
Languages
Common plus two other languages
CR
5 (1,800 XP)

Traits

Incorporeal Movement. The wraith can move through other creatures and objects as if they were Difficult Terrain. It takes if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the wraith has Disadvantage on ability checks and attack rolls.

Actions

The wraith targets a Humanoid corpse within 10 feet of itself that has been dead for no longer than 1 minute. The target's spirit rises as a Specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at a time.
Melee Attack Roll: , reach 5 ft. . If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.

DM Options: Monster Talents adds Talents to this creature. View

Monster Weaknesses adds Weaknesses to this creature. View

Home-Field Advantage adds Lair Actions to this creature. View

Official miniatures

Pre-painted minis of this creature, catalogued from minisgallery.com.

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