SRD 5.2 SRD 5.2.1 (current printing)
SRD 5.1 SRD 5.1Wand of Magic Missiles
Wands , Uncommon
- Price
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MSRP Merchant's Sorcerous Rarities Pricelist 4,000–6,000 gp (current source)
SANE Sane Magic Item Prices 8,000 gp
Wand
This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell's level by 1 for each additional charge you expend.
Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
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