SRD 5.2 SRD 5.2.1 (current printing)

SRD 5.1 SRD 5.1

Young Brass Dragon

Large Dragon, Chaotic Good

AC 17 (natural armor)

Initiative +3

HP 110 (13d10 + 39)

Speed 40 ft., fly 80 ft., swim 20 ft., climb 20 ft., burrow 20 ft., crawl 20 ft.

STR DEX CON INT WIS CHA
Score
Save
Skills
, ,
Immunities
Fire
Senses
passive Perception 16, darkvision 120 ft., blindsight 30 ft.
Languages
Common, Draconic
CR
6 (2,300 XP)

Actions

Dexterity Saving Throw: DC 14, each creature in a 40-foot-long, 5-foot-wide Line. Failure: . Success: Half damage.
The dragon makes three Rend attacks. It can replace two attacks with a use of Sleep Breath.
Melee Attack Roll: , reach 10 ft. .
Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.

Lifecycle

Follow this creature’s possible stages of maturity.

Matures into Brass Dragon Wyrmling CR 1
Young Brass Dragon Current stage CR 6
Adult Brass Dragon CR 13 Ancient Brass Dragon CR 20
Brass Dragon Egg Known stage

Creature Harvest Index: Dragons adds Loot to this creature. View


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